This means that whoever lands their Rage Art first will be the one who successfully attacks. The only limitation to this, however, is that Rage Arts cannot absorb one another. As Rage Arts have power crushing properties, a fighter who initiates one can still execute the attack if they are hit during the start up animation (as long as they have enough health to survive the attack), making them powerful crush moves. This change was made due to Rage being triggered at a higher threshold compared to the original Tekken 7. In Fated Retribution, Rage Arts do more damage the less health the user has. Rage Arts that have the character jump in the air like Gigas, Lei, or Devil Jin are considered low crushes, and lows will be avoided when they are in the air. Most Rage Arts are also extremely unsafe on block (again, excluding the highs and unblockables), with the exception of Hwoarang as he must do his Rage Art while in Left Flamingo stance, though it can also be avoided with a well-timed sidestep or an attack that has a built-in sidestep. Most Rage Arts are Mid Attacks, meaning they can hit both standing and crouching opponents, though there are several exceptions: Alisa, Anna, Jin, and Steve all have high Rage Arts (though they are much faster and safe on block if not ducked), Lucky Chloe's Rage Art is a low, Akuma's is an unblockable grab that can only be dodged by holding any upward direction, and Geese's Rage Art is an unblockable high.
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